CX 2600

CX 2600 - 01
   
The Atari 2600, originally called the Atari VCS, is the godfather of modern
videogame systems, and helped spawn a multi-billion dollar industry.
Atari sold over thirty million of the consoles, and together with other
companies sold hundreds of millions of games.
Cartridges for the system were produced across three decades, and there are
still new games being produced today. But it almost didn't happen.

In the early 1970ís, video arcade games gained commercial success for the
first time.
The American public was introduced to Pong, Tank, and other interactive video
games which populated amusement parks, bars, and arcades.
The games were successful enough to create interest for home versions, so
in 1975 Atari released Home Pong and it was a smash hit.
Although other companies such as Magnavox had beaten Atari to market with
their own home pongs, it was Atari that popularized the home game systems.
Then in 1976, Fairchild Camera and Instrument introduced the Channel F system,
the first cartridge based home video game system.
The industry recognized that cartridge systems were the future of video
gaming, and began development in that direction.
In January 1977, RCA released the Studio II, another cartridge based system,
although it only projected in black and white and seemed to be focused on
educational titles.
Then, in October 1977, Atari released the Atari VCS (Video Computer System)
with an initial offering of nine games.
This system, later renamed the Atari 2600, would come to dominate the industry
for many years.
 
Because of oversupply, the Christmas season of 1977 was very rough on the
video game industry, and the Atari 2600 was the only system that managed to
emerge unscathed.
Atari enjoyed strong sales in 1978 and a fantastic holiday season, as Atari
released more games such as Outlaw, Space War, and Breakout.
Internally however, Atari was at odds.
Nolan Bushnell, the inventor of pong and founder of Atari, wound up leaving
the company and purchased Pizza Time Theater, which later became the
successful Chuck E. Cheese!
In 1979 Atari continued their trend and released 12 more games which met
with continued success.
However, Atari was now facing some stiffer competition from the Mattel
Intellivision and the Magnavox Odyssey2.

Atari needed a mega-hit in 1980 in order to squash the competition, and they
found it in the home version of a game from Japan called Space Invaders.
It was so popular that people were buying the Atari 2600 just so they could
play Space Invaders at home - the first videogame 'killer-app'.
Following that, Atari released Adventure, which was the first video game to
contain an Easter Egg - placing an object in a certain area revealed the
programmerís name, Warren Robinett.
1980 was important for another reason - the creation of the first ever third
party software producer, Activision.
The company was formed by four Atari employees who were unsatisfied with the
working conditions at the company.
They released four games initially: Dragster, Fishing Derby, Checkers
and Boxing.
The games were very well received by the public, and revealed that the
Atari 2600 was capable of better games than Atari themselves had been
producing.
Atari tried to prevent Activision from selling games, but they failed and
Activision grossed $70 million that year. 
 
By 1981, the video game industry was basically a horse race between the 2600
and the Intellivision.
While the Intellivision was technologically superior in some respects,
the 2600 continued to lead in sales.
Atari released the home version of Asteroids, which was a huge success.
Inspired by the success of Activision, another software development group
called Imagic was formed.
They would not release any games until 1982 however.
Another company, Games by Apollo, was formed in Texas and released several
titles that year. 

Coleco entered the market in 1982 with the release of the graphically
superior Colecovision.
To combat this new system, Atari produced the 5200, a technologically
comparable system.
The 2600 dropped $100 in price in order to remain competitive.
Then a company called Arcadia released a peripheral called the Supercharger
which played games in an audio cassette medium.
This allowed for multiple loads and expanded the 2600ís capabilities.
Atari released Pac-Man and E.T. that year, two incredibly hyped games which
were critical flops.
Although Pac-Man sold many copies, it was considered to be a poor translation
of the arcade hit.
However, there were many fantastic games produced for the 2600 during this
period, and it was still selling strong. 

Ever since the inception of Activision, Atari had been fighting to keep
third parties from producing cartridges which they felt were stealing
profits from them.
Finally the issue was settled when Atari agreed to allow third party
manufacturing in exchange for a royalty.
Suddenly software companies began popping up all over, and 1982 saw releases
from companies like Venturevision, Spectravision, Telesys, CBS, 20th Century
Fox, US Games, M Network, Tigervision, Data Age, Imagic and Coleco.
There was even a company that released a line of X-Rated games for the 2600
called Mystique.
The year was financially successful for Atari, however there seemed to be
a glut of software.
Although there were many quality titles still produced, there was an
increasing number of rushed games as manufacturers attempted to cash in
on the craze. 

More companies jumped on the band wagon in 1983.
Zimag, Ultravision, Amiga, and others were also producing games and
peripherals.
It seemed as if there was just too much product to meet the demand, and as
it turned out there was.
By the end of the year, companies began folding.
US Games, Data Age, Games by Apollo, Telesys and others all closed their
doors from poor sales.
A video game crash was occurring, and all companies were taking it on the chin. 

For the Atari 2600, 1984 was a much more subdued year and the price of the
system had now dropped to $40-$50.
Many were saying that the video game industry was dead.
However, Atari surprised everyone by announcing the release of the 7800,
and also promising more 2600 games with improved graphics and sound.
Unfortunately, neither of these things happened in 1984 because Atari sold
their home video game division to Jack Tramiel who believed that home
computers would replace video game systems.
No further mention of the 2600 or 7800 was made that year, and it appeared
that those systems might be dead. 

1985 was another very quiet year for Atari and video games in general,
although a few games were released for the 2600 by third party companies.
Activision produced Cosmic Commuter and Ghostbusters, but with little fanfare
or marketing, these games did not sell well.
However, because of the huge game library and cheap price, Atari still sold
over a million 2600 consoles in 1985. 

There were very few plans for home video game systems by any company in 1986,
since the market appeared to be dead.
Then, to most peopleís surprise, Nintendo brought the NES to America and it
was a smash hit, proving that video games still had a place in the US.
Atari decided that maybe it would be a good idea to release the 7800 units
it had in storage, and produce some more 2600 games.
Initially, the 7800 was released with only 3 games available, although it
was compatible with the entire 2600 library.
They also redesigned the 2600 as the 2600 Jr., a machine with the same
abilities, but a new look and marketing campaign.
It was sold for less than $50. 

Video games were once again selling phenomenally in 1987.
Atari released several new titles, including Jr. Pac-Man, and also licensed
a number of games from other companies such as Donkey Kong and Q*Bert.
These new titles sold for $10-$15.
Interestingly, a number of titles began appearing again from third party
companies such as Epyx, Froggo, and Exus.
It seemed that the 2600 was not dead yet!
In 1988, Atari rehired Nolan Bushnell and announced a number of new titles,
including Secret Quest, a game written by Steve DeFrisco but sold under
Nolan's name in the hope of increasing sales.
Atari continued to manufacture these games until 1989.
However, it was apparent that the 2600, a decade after its introduction,
was finally at the end of its run.
Although it was still produced and marketed outside of the US, the Atari 2600
finished its run in America.
No other console has had such a long history or sold as many systems
in the U.S. 

Today, the 2600 still has a large number of fans who remember the countless
games played over the years, and the years to come.
There are even games being produced today by hobbyists, often in cartridge
format with a full color label and an accompanying manual.
Finally, the recent trend in retrogaming has introduced many more video
game fans to the 2600, and it continues to live on 24 years after its release! 

(www.atariage.com)
	   

Manufacturer Atari Name VCS 2600 jr.
Type Console Origine Sunnyvale, California
Introduction Date 1986 (CX-2600 jr. REV.A/ B/ C) End of production ???
Built in Language ??? Keyboard -
CPU UMC UM6507 Speed 1.19 Mhz
Coprocessor UMC UM6526P1 TIA (Television Interface Adaptor) @3.58 MHz Amount of Ram 128 Bytes (128x8 SRAM) integrated in UM6532
Vram ??? Rom cartridges with 2 to 32 KBytes capacity bankswitching was needed for carts greater than 4 KBytes
Text Modes ??? Graphic Modes 320x192 in 1 bit depth (=monochrome)
Colors 128 at 80x192 (16 colors x 8 luminances) Sound 3 voices mono (generated by TIA)
Size / Weight ??? Built in Media None
I/O Ports 24 pin cartridge connector (on its top); 2x 9 pin controlpad/ lightpen/ lightgun; HF-out (for TV); power supply connector OS -
Power Supply External Introduction Price ???
Sold ??? Serial Number ???
Other Extras - Bought Where Gent
Bought When ??? Condition Good
Price Paid - Specs of my Model ???
Setup Today ???

Serial Number

	   
	   
CX2600-01:

Bought on ebay (??/??/??), collected it on 20/12/02 ???
Paid 50 Ä for this lot :

600xl_02
7800_03
cx2600_01
cx2600ap_02 (with 9 games)
cx2600jr_03

Bought form the same guy as the ...